Making music with 1Tracker

The 1Tracker software available at is another powerful tracker. While the GUI is not as friendly as Beepola, it’s power is support of many different sound engines. I am not going to publish how to use 1Tracker nor cover most sound engines available. I am mainly going to concentrate on a few low memory engines in 1Tracker.

Continue reading “Making music with 1Tracker”


Using Beepola to create a song using the Huby engine.

The first engine I will be covering is the Huby engine. This is a tiny sound engine that will save memory in your game. Yes, the notes sound a bit tinny, but it works with certain songs and is a small price to pay for saving music.

First, let’s launch Beepola and OpenMPT and rearrange the programs so that you can see both programs at the same time. It’s transcribing time.
Continue reading “Using Beepola to create a song using the Huby engine.”

Making Music

In my last article, I wrote on making a song, here, we are going to place that song in a tracker for usage in a game. Be aware that there is not a quick simple way to take the MIDI and place it in the tracker, you will have to spend time transcribing each note into the tracker. Furthermore, each tracker has its own file format that are not compatible with one another. So be prepared to spend a lot of time transcribing to each tracker and testing them out.
Continue reading “Making Music”

High score entry

Once we have determined that a high score has been achieved, we need a way to enter in the initials of the player so that they can be proudly be displayed next to the score. The following function allows you to accomplish this.

First of all, here’s our code.
Continue reading “High score entry”