As much as a great menu is important to your game, so are in-game sound effects. Audio feedback of firing your gun is much more appealing to the player than a silent bullet being fired. It allows for more immersion into the game you are playing.
The music engine Phaser developed by Shiru, has two tone channel engine with one channel supporting a sweeping phasing effect and the other channel has a square tone with a further channel of interrupting drums. Phaser is an awesome sounding sound engine that has to be listened to. It can really make the mono speaker bang out some awesome tunes, this all comes at a cost though, it takes a lot of precious memory.
Continue reading “Integrating Phaser into Z88dk”
The music engine Tritone developed by Shiru, has three tone channels with a further channel of interrupting drums. Tritone is a popular sound engine for a number of reasons, it sounds great, supports drums and multiple channels and has an XM converter. So far the only downside is that the music engine is larger and takes up precious memory, but you certainly could do worse for size.
Continue reading “Integrating Tritone into Z88dk”
As a special free Christmas gift, here is a Z88dk Memory visualizer.
Note this only works with an older version of Z88dk Version 1.10
Anything newer, it probably won’t work as the Z88dk team changed the map output.
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The music engine Squeeker developed by Zilogat0r is a 4 channel engine (engine with no data takes 210 bytes. This engine offers 4 tone channel, however does not support Drums. Continue reading “Integrating Squeeker into Z88dk”
The music engine Anteater is a bit of a different beast, it’s about twice the size of Nanobeep somewhere around 280-300 bytes, but it packs a punch with louder volumes and a better bass.
In fact, I like this sound engine so much, I am using it for all of my beta test at the moment and that will probably carry over to the real game.
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NanoBeep is the smallest music engine currently available and tiny it is coming in at 79 bytes long plus the music data and slightly smaller than the last engine we played with Huby (which was 100 bytes). Just as with Huby, you are not going to get impressively spectacular music. However, it does its job well and saves you on memory.
Continue reading “Nanobeep Code”